
Category: Stories
MatC – 11
MatC – 10
Souls Can Fragment
MatC – 9
The Scion Suit Character Notes
Carol
- Age: 31
- Rank: special officer
- Time served: *2 years cleaning the Suit*
- Appearance: 5’4″, brown hair – just above shoulders, wears neutral t-shirts and tank tops
- Personality: “Obedient and unambitious”, but has a petty vindictive side. Struggles with anxiety. Starts off bland, because [SPOILER].
- Drink of choice: Moscato (sparkling white wine)
- Other notes: Lambert mockingly calls her “commander”. The Suit recognizes her as the primary user.
Lambert
- Age: 40
- Rank: Captain
- Time served: 6 years
- Appearance: 6’0″, bulky, dark brown hair, wears dark colors when not in uniform.
- Personality: Irritable. Has no life outside of the military. Secretive about himself.
- Drink of choice: Whisky
- Other notes: Was a psychiatrist before joining the military.
Hartmann
- Age: 35
- Rank: Master Sergeant
- Time served: 18 years
- Appearance: 5’11”, angular, sandy blonde hair
- Personality: Joined the military for the action, loves being recognized for his accomplishments.
- Drink of choice: hard liquor for getting drunk/showing off
- Other notes: Brain damaged by the Suit
Holmes
- Age: 21
- Rank: Corporal
- Time served: 3 years
- Appearance: 5’10”, lanky
- Personality: Young, likes to tease, but takes his job seriously and follows his orders very well.
- Drink of choice: Anything lawl
- Other notes: Has a girlfriend, planning on getting married after his service is up.
The Scion Suit VN edition
I’ve been converting The Scion Suit into a script for an interactive fiction game, and I’m amazed at how well it’s translating over into second-person narration. It’s almost like I wrote the story for this purpose without realizing it…
I don’t remember laying it on so thick with the Carol/Lambert pairing, but apparently I did. Lambert’s seriously got the hots for Carol, but she’s too obsessed with the Suit to realize it, lol.
I wasn’t actually planning on starting this project right away, since I know full well that I’m committing myself to months and months of work here, but my husband can be so persuasive. He immediately jumped on getting me set up with Twine and Vim, supplied me with documentation, and appealed to my teenager years when I played with HTML for fun.
Tangent: Bit funny, really, but the only reason why I didn’t go down the web designer path is because one person flaked out and left me feeling stranded. I would have eventually quit to raise babies and write anyway, but it could have possibly spared me from developing a great deal of cynicism.
Let’s not kid ourselves: we’re here for the deep undercurrents of cynicism and alienation.
Back to our regular schedule …
It’s fun to type up things like:
<<Lambert “I yell at you so much because I secretly want to bed you, but I know I shouldn’t.”>>
”How do you reply:”
[[I love you too! -> Ooo_la_la]]
[[Who are you again? -> OUCH]]
Look at me! I’m programing! I AM SO SMART! LAWL.
Anyway
While I’m playing it safe and basic on the technical side of things, I’m feeling ambitious in terms of branching “what ifs” for the story. The whole point is to provide tons and tons of avenues to explore.
Including this:

Unfortunately, this isn’t the sort of thing that I can really share as I work on it, so you’re going to have to wait until I’m ready to publish the game. I know, I’m disappointed too.







